Graphics Rendering Techniques

This module provides a general treatment of real-time and offline rendering techniques in 3D computer graphics. Specific topics include the raster graphics pipeline, viewing and transformation, real-time mapping techniques, real-time shadow algorithms, local reflection models, global illumination, distributed ray tracing, photon mapping, radiosity, volume rendering, image-based rendering and modelling, and strategies for anti-aliasing and photo-realism.

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