This is an advanced module that explores the intersection of art, creativity and play. Students will learn about relevant modes of play, approaches to user-generated content, design issues and challenges, types of player-driven popular art practice. They will also learn about the "Indie art games" movement and innovations in the development of art-related, casual game mechanics. Readings will come from play theory, cultural analysis and art history. The module also includes a studio component that involves the ethnographic analysis of an art game as well as the design of an original work of playable art.